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flic_st.h

/*
 *  Fenix - Videogame compiler/interpreter
 *  Current release       : FENIX - PROJECT 1.0 - R 0.84
 *  Last stable release   :
 *  Project documentation : http://fenix.divsite.net
 *
 *
 *  This program is free software; you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation; either version 2 of the License, or
 *  (at your option) any later version.
 *
 *  This program is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with this program; if not, write to the Free Software
 *  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307 USA
 *
 *  Copyright © 1999 José Luis Cebrián Pagüe
 *  Copyright © 2002 Fenix Team
 *
 */

#ifndef __FLIC_ST_H
#define __FLIC_ST_H

#ifdef TARGET_MAC
#include <SDL/SDL_types.h>
#else
#include <SDL_types.h>
#endif

#ifndef __GNUC__
#define __PACKED
#define inline __inline
#else
#define __PACKED __attribute__ ((packed))
#endif

#ifdef _MSC_VER
#pragma pack(push, 1)
#endif

/* Reproducción de FLI */
/* ------------------- */

typedef struct {
  Uint32  size;          /* Size of FLIC including this header */
  Uint16  type;          /* File type 0xAF11, 0xAF12, 0xAF30, 0xAF44, ... */
  Uint16  frames;        /* Number of frames in first segment */
  Uint16  width;         /* FLIC width in pixels */
  Uint16  height;        /* FLIC height in pixels */
  Uint16  depth;         /* Bits per pixel (usually 8) */
  Uint16  flags;         /* Set to zero or to three */
  Uint32  speed;         /* Delay between frames */
  Uint16  reserved1;     /* Set to zero */
  Uint32  created;       /* Date of FLIC creation (FLC only) */
  Uint32  creator;       /* Serial number or compiler id (FLC only) */
  Uint32  updated;       /* Date of FLIC update (FLC only) */
  Uint32  updater;       /* Serial number (FLC only), see creator */
  Uint16  aspect_dx;     /* Width of square rectangle (FLC only) */
  Uint16  aspect_dy;     /* Height of square rectangle (FLC only) */
  Uint16  ext_flags;     /* EGI: flags for specific EGI extensions */
  Uint16  keyframes;     /* EGI: key-image frequency */
  Uint16  totalframes;   /* EGI: total number of frames (segments) */
  Uint32  req_memory;    /* EGI: maximum chunk size (uncompressed) */
  Uint16  max_regions;   /* EGI: max. number of regions in a CHK_REGION chunk */
  Uint16  transp_num;    /* EGI: number of transparent levels */
  Uint8   reserved2[24]; /* Set to zero */
  Uint32  oframe1;       /* Offset to frame 1 (FLC only) */
  Uint32  oframe2;       /* Offset to frame 2 (FLC only) */
  Uint8   reserved3[40]; /* Set to zero */
}
__PACKED
FLIC_HEADER;

typedef union
{
      struct {
        Uint32 size;           /* Size of the chunk */
        Uint16 type;           /* Chunk type */
      }
      header ;

      struct {
        Uint32 size;           /* Size of the chunk */
        Uint16 type;           /* Chunk type: 12 */
        Uint16 first_line;     /* First line */
        Uint16 line_count;     /* Number of lines in the chunk */
        Uint8  data[0];
      }
      delta_fli ;

      struct {
        Uint32 size;           /* Size of the chunk  */
        Uint16 type;           /* Chunk type: 15, 12, etc. */
        Uint8  data[0];
      }
      raw ;
}
FLIC_CHUNK ;

typedef struct
{
  Uint32 size;          /* Size of the frame, including subchunks */
  Uint16 type;          /* Chunk type: 0xF1FA */
  Uint16 chunks;  /* Number of subchunks */
  Uint8  expand[8];
}
FLIC_FRAME ;

typedef struct
{
      FLIC_HEADER header ;
      FLIC_CHUNK  * chunk ;
      FLIC_FRAME  * frame ;
      Uint32            frame_reserved ;

      GRAPH       * bitmap ;

      file        * fp ;

      int         current_frame ;
      int         speed_ms ;
      int         last_frame_ms ;
      int         finished ;
}
FLIC ;

/* Tipos de chunk */

#define     CHUNK_COLOR_256         4
#define     CHUNK_COLOR_64          11
#define CHUNK_DELTA_FLI       12
#define CHUNK_DELTA_FLC       7
#define CHUNK_BLACK               13
#define CHUNK_BYTE_RUN        15
#define CHUNK_FLI_COPY        16
#define CHUNK_STAMP           18
#define CHUNK_PREFIX          0xF100
#define CHUNK_FRAME           0xF1FA

#ifdef _MSC_VER
#pragma pack(pop)
#endif

#endif

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